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The Thing Remastered Review
When The Thing first released in 2002, it quietly carved out a niche in the survival horror genre, finding its place alongside classic films like John Carpenter’s The Thing in the hearts of gamers. Now, in 2024, Nightdive Studios has given it a much-needed facelift with The Thing Remastered. Fans of the original may find themselves both delighted and unnerved by the updates, while newcomers will experience a survival horror tale unlike any other, set against a backdrop of icy isolation and paranoia.
The Antarctic landscape has never looked so haunting. Nightdive Studios took great care in reworking the environments, turning the desolate outposts and frosty tundra into a strikingly atmospheric experience. Gone are the rough textures of the original. In their place are high-definition, detailed models of abandoned research stations, eerie outposts, and grotesque mutations lurking in every shadow. It’s clear that the remaster wasn’t just a simple graphical upgrade—it’s a complete re-imagining of the game’s chilling backdrop.
The atmosphere is now more immersive than ever. The snowstorms are fierce, the darkness is all-encompassing, and the feeling of being completely alone, even with a team by your side, never lets go. The lighting in particular is a standout. The faint glow from lamps cutting through darkness, the shadows moving in ways they shouldn’t—each visual detail adds to the terror. If anything, the environment feels alive, as though the very place itself is conspiring against you.
At its core, The Thing has always been about paranoia. The remaster leans into this beautifully, expanding on the already impressive trust system. In the original, your team could either help or hinder your progress, but the remaster refines this by adding more depth and subtlety. Every decision you make—the way you handle resources, the tone of your voice when issuing commands, or even your actions in moments of crisis—affects your crew’s perception of you.
For example, there’s one moment in my playthrough where I had to choose between saving a fellow soldier or running to a safer location. The decision wasn’t just about the immediate danger; it was about trust. My choice to prioritize survival over loyalty resulted in one of my teammates turning on me later, a twist that felt so personal and devastating. It was a clear reminder that every choice ripples through the entire game, and this mechanic, while not perfect, keeps you constantly on edge. The original game had this system, but the remaster sharpens it, making each interaction more tense, more emotionally charged.
While The Thing Remastered isn’t an action-heavy title, combat remains tense and strategic. The flamethrower, now with smoother mechanics, is both a weapon and a psychological tool. There’s nothing quite like watching a teammate, who you believe to be human, suddenly reveal its true, monstrous nature and realizing that fire is your only hope.
However, the scarcity of resources is what truly sets the tone for every encounter. Ammo is limited, and every choice about how to use your weapon or supplies matters. Gunplay remains solid, but what stands out is the way combat is just as much about managing your environment as it is about managing your squad. You’ll often find yourself weighing the risks of staying in a dangerous area to secure supplies against the fear of turning your back on a potentially infected teammate.
The remaster tightens the controls, making combat smoother and more fluid. However, the difficulty spikes are unmistakable. At times, it feels like the game intentionally forces you into a corner with impossible odds—yet that only adds to the terror of knowing that one wrong move could be your last.
A key element of The Thing that is masterfully executed in the remaster is its sound design. The eerie hum of machinery, the growls of unseen creatures, the low whir of the snowstorm—all of it works together to create a sense of unease. The remaster’s audio enhances the experience, allowing for more layers of sound to creep into your subconscious. The way the wind howls outside, followed by a brief silence, only to be pierced by the unsettling screech of mutated enemies, keeps your guard up.
The environment is equally alive with sound—each creak of metal, each click of footsteps behind you, makes you wonder whether it’s one of your teammates or something much, much worse. This constant auditory tension is key to The Thing’s success, and it’s something that the remaster nails perfectly.
For fans of the original, the remaster’s story will feel like a familiar nightmare. The core narrative is unchanged: your team is trapped in Antarctica, and something far worse than the cold is out there. The remaster does, however, add small details that flesh out the story, giving you a deeper sense of the isolation and distrust among the team. New voice acting and some subtle lore additions help create a richer experience.
That said, some of these changes feel unnecessary. At times, the story drags a little, and certain new elements don’t quite land as they should. The voice acting is mostly solid, but there are moments when the delivery can feel a bit stiff or overdone. Still, for the most part, the narrative keeps you engaged, and the fear of the unknown is ever-present.
The Thing Remastered is a prime example of how a remaster should be done. It respects the legacy of the original while modernizing key elements to enhance the experience. The visuals, sound, and refined gameplay mechanics make it accessible to new players, while the revamped trust system and old-school survival horror charm will keep veterans coming back for more.
Yes, there are moments when the game feels a bit dated, especially in terms of linear progression, but these don’t detract from the overall experience. If anything, they serve as a reminder of what made the original so special. The Thing Remastered is a thrilling, paranoid ride through the icy abyss, and whether you’re revisiting it or playing for the first time, it’s a chilling experience you won’t soon forget.